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3 sessions


Adventures in Real-time Graphics on Embedded Platforms


Level: 100
Data

Given a microcontoller and the limited resources available on it, how far can you push graphics and audio rendered in real-time? This talk discusses development for the PIC24F embedded platform to create fancy graphics without fancy hardware.

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Tags: Real-time Graphics | PIC | microcontrollers | Hardware | Graphics | Embedded | Demoscene
Interested: 22


Getting Past Blinky": Embedded Coding Concepts for Higher-Level Language Developers


Level: 300
Todd Zebert

There's innumerable primers and quick-starts on how to do something trivial like blink an LED on a Microcontroller, so instead let's look at how coding for a MCU is different.

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Tags: microprocessors | microcontrollers | Hardware | Embedded | C language
Interested: 24


Microcontroller Architecture for Embedded Programming


Level: 300
Todd Zebert

Coding for microcontrollers is fundamentally different from other coding. We'll cover the spectrum of differences between microcontrollers and microprocessors, and related chips and devices. We'll pragmatically cover the architectural concepts one needs to deal with hardware on a byte/bit level, including various sorts of memory, peripherals and the like.

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Tags: microprocessors | microcontrollers | Hardware | Embedded | C language
Interested: 43